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BRAWLER
HOST SYSTEMS: SUN, SGI, PC
PROGRAM LANGUAGE: FORTRAN 77, ANSI C, C++ for ICS or Scenario
Editor

BRAWLER
simulates
air-to-air combat between multiple flights of aircraft in both
the visual and beyond-visualrange (BVR) arenas. This
simulation of flight-versus-flight air combat is considered to
render realistic behaviors by Air Force pilots. BRAWLER
incorporates value-driven and information-oriented principles
in its structure to provide a Monte Carlo, event-driven
simulation of air combat between multiple flights of aircraft
with real-world stochastic features. The user decides the
pilot’s decision process including:
•
Missions and
tactical doctrines
• Aggressiveness
• Perceived capability of the enemy
• Reaction time
• Quality of the decisions made
Brawler can be used in a
confederation with another model EADSIM (Extended Air Defense
Simulation). Integration of the next generation of the
Confederation is intended to have EADSIM model the larger air
defense engagement, with BRAWLER modeling air-to-air
engagements in greater details as they occur. BRAWLER now has
the capability of dynamic ghosting, the ability to receive
vectoring commands from EADSIM controllers, enhanced transfer
of control mechanisms, and modeling EADSIM digital terrain.
While operating in the confederation mode, the two simulations
rendezvous at regular intervals and exchange information about
aircraft they are controlling. Engagement status, weapon
firing, and kill/no kill messages are also sent from BRAWLER
to EADSIM.
BRAWLER inputs consist of system capabilities which
include aircraft performance, weapons performance, and sensor
systems performance. The simulated scenario consists of number
an types of aircraft, their disposition and bases, and
electronic countermeasure (ECM) effects included. BRAWLER
accepts inputs for GCI’s (Ground Controlled Intercept), AWACS
(Airborne Warning and Control System), Surface-to-Air Missile
Simulations (SAMS), Surface-to-Surface Missiles (SSM) and
stand-off jammers. Also the set of rules that the simulation
pilots will use to make their flight decisions must be
specified. BRAWLER’s current configuration is capable of
handling a total of 20 different aircraft in as many as 10
independent flights with up to 8 aircraft per flight. To
create an input file takes considerable time for realistic
combat to be simulated.
BRAWLER output consists of five files. The first is a log of
the scenario that includes major events such as detections,
weapons firings, and kills viewed at the terminal. The second
file is a printed output file that reflects the input data
read and provides more detailed information about the
activities that took place. User-controlled switches are used
to control the detail and kind of information and includes the
capability to provide specific information during specified
time windows. The third file is a disk history file which is
processed by BRAWLER support programs to provide event
summaries and graphics output. Another file provides BRAWLER
with a checkpoint/restart capability which can be used to
salvage catastrophic failures in order to fine tune a flight
as well as to assist in debugging. The final file is used by
the Measures of Performance (MOP) database system for
statistical calculations in the analysis of multiple runs.
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