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IVIEW
2000

IVIEW 2000
is a
post-processing graphical presentation, for various computer
simulations modeling multiple object engagements, used to view
player activity in a real-time movie-like three-dimensional
(3-D) display. IVIEW 2000 is a powerful and dynamic modular
software package developed as an engagement reconstruction
tool to meet the needs of the modeling, simulation, and
analysis communities. Research applications include supporting
analysis of aerodynamic system engagements, supporting dynamic
weapon platform analysis models, and visualizing models for
ballistic missiles and space systems. IVIEW 2000 processes a
scenario file, which describes an engagement, and displays
time-based history files of missile and aircraft trajectories
over flat or spherical Earth for viewing on the computer
screen. Using 3-D representations of each of the objects and
animation characteristics from the scenario data, the objects
appear to fly across the screen. A set of controls allows the
simulation to be played and replayed in both forward and
reverse directions as well as being able to stop, pause, or
advance the display frame by frame to provide a greater
flexibility in control of the scenario. Additionally, a record
feature provides the capability to store live data to an
Aircraft Flight Data Record file (AFDR) for subsequent replay.
IVIEW 2000’s primary display
mechanism is the Viewing Window, which gives the graphical
presentation of multiple engagements for a video type replay.
The scenario file does not include an actual video view of the
engagement, but instead gives step by step information of the
position of every object, and what each are doing at any time.
The user determines the point-of-view of the information
presented in the Viewing Window. By adjusting parameters for
the scene, an analyst can view the engagement reconstruction
from above for a “God’s eye” view, the cockpit for a “pilot’s”
view, following along behind from a wingman’s perspective for
a “trail-behind” view, or any point in 3-D space for an
“observer” view (the viewing perspective is detached from the
player’s roll, pitch, and yaw values to allow the model user
to see the relative movement of the current player).
Additional display mechanisms can present information about
the displayed file in various ways as the playback continues.
The Data Window instantaneously prints out numeric values of
the scenario information presented in the Viewing Window. The
Graphics Window graphically plots information from the Data
Window, giving the current value and values out some time in
the past. The Message Window displays messages between objects
from the scenario as the reconstruction replay is occurring.
Several other window options can display messages between
objects or show sensors (such as radar or IRS’s (Infrared
Sensors).
IVIEW 2000 operates from a processed input file
identifying each player’s type, team, and movement in 3-D
space. Several different non real-time analysis models,
including BRAWLER, TRAP, RADGUNS, BLUEMAX and SUPPRESSOR can
generate the input data. Model users may select or create
icons, which accurately represent each target and threat.
In addition to the several on screen display windows, a
non-displayed mechanism is presented for writing selected
portions of the scenario data to an output file for permanent
storage and later retrieval. Descriptive feedback messages are
output to the screen during AFDR file load processing to
monitor various errors associated with reading icon names and
files.
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